Curriculum Vitae

U can download my resume by clicking on the DOWNLOAD button.

Personal information

  • Taner Kutluer
  • Oss, The Netherlands
  • February 10, 1984
  • The Netherlands
  • taner@taner-k.nl
  • +31 6 212 255 91

Languages

  • Dutch
  • English, Turkish

Core skill set:

  • Photoshop, Illustrator, InDesign, After Effects, Premier Pro, 3Ds Max, Maya, UDK, Unity, Crazybump
  • Low poly modeling, high poly modeling, composition, environments
  • Photographic based, Photoshop based, materials in UDK / Unity / 3Ds Max
  • 3Ds Max
  • UX design, single player and multiplayer gameplay, texturing

Overall skill set:

  • 3Ds Max, Maya, UDK / Unity, Premier Pro, After Effects, InDesign, Illustrator, Photoshop, Crazybump

Work experience:

  • Boytav Gemeente Bodrum Turkije(2014-2015):

    At BOYTAV a company inside the city hall of Bodrum, I have been working as a freelance website designer. My task was to improve and renew the Bodrum website. For this project I have used the content management system called Concrete5. For the content management system Concrete5 I have made a template with my skills as a HTML/CSS and JavaScripter to develop the website template. Furthermore I have used my skills as a User Experience/ User Interface designer, I made it possible that the website would be developed in such a way that the visitors would be able to find their information with just a few clicks.

    My key roles during this project:
    - Website designer
    - HTML/CSS coder
    - JavaScript coder
    - User Experience designer/tester
    - User Interface designer
    - Website template builder

    Software used for this project:
    - Adobe Photoshop
    - Adobe Dreamweaver
    - HTML/CSS/JavaScript
    - Concrete5 (Content Management Systeem)

  • Overmorgen In Beeld (2012-2013):

    At the company Overmorgen in Beeld I worked as a freelance 3D artist. Here I worked for many different project for the government like visualizing new roads and new disctricts for future government projects. Each district and roads were based on provided information from photos and blueprints that were handed to me that I would visualize in 3D. These results are being used at government institutes to show the people who live nearby the project area that would get a new change in the near future.


    My key roles during this project:

    - Texture & modeling of assets
    - Environment Design (geometry and placing landmarks)
    - photography of environment

    Software used for this project:

    - 3D Studio Max
    - Unity game engine
    - Adobe Photoshop

  • CHECK-IT (China 2011-2012):

    At CHECK-IT I worked with students from the university of Xiamen together on an Android application. This project was named the Taxi application. The taxi application was inspired and made for foreign people and for the local Chinese people who would visit a city and use this application to find addresses or touristic spots within the city. This application would have the ability to translate from the English to Chinese so that the Taxi driver would understand where the tourist would want to go. It would make the communication easy between the Chinese taxi driver and foreign non Chinese speaker. For this project I had the role as project manager, Interaction designer, functional designer and User Experience designer.

    My key roles during this project:

    - Functioneel designer
    - UX/UI designer
    - Projectmanager
    - Interaction designer
    - Usability designer
    - Prototyping

  • Mode Bienalle: Het leven van een T-shirt (2010):

    For the company Mode Bienalle (a fashion company in the city Arnhem in the Netherlands) we made a video about the life of a T-shirt being used by people. To realize this video I have been focusing on the role as a video editor, effects and as a cameraman/storytelling. This video was made to be used at an event of the Model Bienalle. For this project we as a group got big thank you from the company for whom we made this video. You can find the video at the following page My videos.


    My key roles during this project:

    - Camera man
    - Soundman
    - Video editor
    - Video effects

    Software used for this project:

    - Adobe Premier Pro
    - Adobe After effects
    - mocha Pro AE
    - Adobe Photoshop

  • Game Design (2009) :

    At HAN university of applied science I followed an 8 week course to create a game together with 30 other people. During this period of time I worked as a character designer, animator and visualizing the characters. The game name was called Rise of the Unseen, a zombie survival game which you as the player of the game you need to survive your way through a city to get to a save point.


    My key roles during this project:

    - 3D modeler
    - 3D animator

    Software used for this project:

    - 3D Studio Max
    - ActorX plugin 3D Studio Max
    - UDK game engine
    - Adobe Photoshop

  • DMP Digital Media Production (2009):

    Digital Media Production is a course where you as a student create your own project. For this project I worked together with another student to create a Bluetooth beacon device to send push messages on events like festivals. The beacon would be able to be programmed for the theme of the festival to send out the correct messages to users with a Bluetooth beacon receiver. This way you could send commercials or program schedules to visitors of the festival or send pictures and videos of the upcoming band.


    My key roles during this project:

    - Project manager
    - UX designer
    - Functional designer
    - Prototyping

    Software used for this project:

    - Adobe Photoshop

Educatie:

  • Feb '07 - April 2015: HAN University of Applied Science, Communicatie & Multimedia Design (CMD)

  • Sept '04 - Feb '06: ROC de Leijgraaf
    IT system administrator and finished in 2006.

  • Sept '02 - Jul '04: ROC de Leijgraaf
    IT Software administrator and finished in 2004.

Hobbies

  • - Fitness
    - Traveling
    - Watch movies
    - Online gaming
    - Cinema/Theatre